- The Eagle has landed
- Space Engineers Economy
- The Economy Deluxe Pack DLC
- New items added to existing DLCs
- Space Engineers comic
The Eagle has landed. It has actually landed 50 years ago, but it’s still something that we look at with awe. The Moon landing was one of my inspirations to create Space Engineers, because the people who made it happen pushed the limits to where current technology is still not able to go easily. We remembered this special occasion by participating in the Steam Explorer Weekend Sale and also by shooting a video at the Moon landing replica module located in Prague.
The last couple of months were busy ones at Keen. We were working on another major update, which we are releasing today. Many of you have participated in our public tests, so you probably know that the update is about the new economy system we are bringing to the game.
The economy provides you with brand new gameplay experiences giving a measurable value to what you create and how you spend your time in Space Engineers. With that said, it doesn’t stop you from playing the same way you’ve been able to for years. You can see it as an alternative route to progressing through your survival story.
Additionally, while the economy works well in singleplayer, one of the goals of this update was to encourage different players and factions to interact on multiplayer servers, as this could encourage more aggressive actions; we’re also providing the tools for engineers to help protect their bases when they are both online and offline! For those who prefer other game modes, many of the features included in this huge update will still benefit creative players and scenario makers.
Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!
What will you find in this update?
You will find completely new game content, which will give you the opportunity to buy, sell, trade, fulfill requests and various other tasks in Space Engineers. The content enriches the game and we hope you’ll have a lot of fun playing it!
All new game features related to the economy are free for all players. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. We also added the free safe zone skin, Small Hexagons. You can find all the details in the changelog.
The Economy Deluxe Pack
For players who wish to support the further development of Space Engineers, we have created a pack which consists of cosmetic items designed to enrich your game visually. None of these things brings any advantage to players who purchase this DLC. The price of the Economy Deluxe pack is $3.99, or your regional Steam equivalent, so if you wish to support us, check out the Economy Deluxe Pack on Steam.
The package includes the following items:
- Miner suit
- Soldier suit
- Disco armor skin
- Glamour armor skin
- Silver armor skin
- Vending machine Block
- ATM Block
- 32 Faction logos
- 14 Safezone skins
- 1. Aura
- 2. Organic
- 3. Rain
- 4. Dots
- 5. Disco
- 6. Noise
- 7. Hexagon
- 8. Lines
- 9. Digital
- 10. Gloura
- 11. Clang
- 12. Voronoi
- 13. Restricted
- 14. KeenSWH
|Glamour armor skin|
|Silver armor skin|
|Disco armor skin|
All the items in the pack are cosmetic only. We’ll be more than happy if you will send us the screenshots of how you used the items from the pack in the game. We will post the most creative ones on our social media.
Free additions to existing DLCs
Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:
All owners of the Deluxe version will get:
- Golden armor skin
- New music track from our composer Karel Antonin
- Comic book concept art (more info on the free Space Engineers comic in an upcoming section of this blog).
|Gold armor skin|
All owners of the Decorative Pack will get:
- L shaped couch
- Toilet version with the door entrance
- Desk without chair (straight and corner)
|L shaped couch|
|Toilet version with the door entrance|
|Seatless corner desk|
All owners of the Style Pack will get:
- Retro suit
- Ghillie suit
- Wood armor skin
- Moss armor skin
We have decided to align the price of the Style pack with other decorative DLCs, so now you can get the pack for $3.99, or your regional Steam equivalent.
|Wood armor skin|
|Moss armor skin|
The Space Engineers Comic
Are you a fan of comic books and would you like to see a Space Engineers comic? If yes, then I think I have good news for you. With beautiful art created by Mike Hamlett – check out his Deviant Art & Instagram page – and a fantastic story written by Jesse Baule, we are introducing the very first Space Engineers digital comic book, which will be available online for free very soon; keep an eye out on our social media for its release. You’ll be able to read the story about Doctor Petra Halas and her intern Reginald Simmons, which brings you to a top-secret research facility where strange things are happening.
What Others Say
-DirectedEnergy and Naburine of Ball&ChainGaming
Q: Why did you reduce the price of the Style Pack if you added new content to this DLC?
A: Because we not only wanted to add more value to the Style Pack, but we received a lot of feedback from our community about this DLC, saying that it was too expensive and that the price point didn’t align with the price of the Decorative Pack. Additionally, we added new features to other existing DLCs (Space Engineers Deluxe & the Decorative Pack), so we also wanted to add more things to the Style Pack because of this.
Q: When is there going to be more news about the Xbox One version of Space Engineers?
A: Our team is still working very hard to ensure a quality port of Space Engineers to the Xbox One. As soon as we have more news to share with the community (features, release date, etc.), we’ll be sure to do so. We can’t wait for players to get their hands on the Xbox One version of Space Engineers. 🙂
Q: Why do you continue to release DLCs with each update?
A: We believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase. The DLCs are a great way for players to not only purchase quality content, but also to support the further development of Space Engineers. We’re extremely grateful to everyone who has decided to support us by purchasing our DLC. However, the last thing we want is for players to feel pressured into buying our DLC.
News about the Space Engineers Xbox One Version
We are still receiving a lot of requests and questions about the Space Engineers Xbox One version. I can only confirm that the team is working hard on it and we have very good progress on it. I have responded to questions about the Space Engineers Xbox One version in my latest interview with Captain Jack:
|XBOX News & Details|
We would like to remind you that our fantastic Space Engineers merchandise is available at the Keen Software House E-shop. Our shop has many designs to choose from and it’s easy to use.
This is the third major update being released after the game moved out of Early Access. Our focus is on bringing you new game improvements and decoratives, so you can enjoy the game even more. Our team really enjoyed working on this update, because all of the work was based on our community’s feedback. We also enjoyed the public tests, because of the great feedback we got from you. I hope you’ll also enjoy all of the new things in Space Engineers.
If you enjoy this update, please consider writing a review.
Looking at our upcoming plans, I can say that we are going to work on the game optimization and I think it’s the right time to say that our main focus is going to be the Xbox One at this moment.
If you want to let me know your feedback please get in touch via my personal email address firstname.lastname@example.org, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.
Thank you for reading this blog!
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI
For more news:
Space Engineers: www.SpaceEngineersGame.com
Medieval Engineers: www.MedievalEngineers.com
General AI Challenge: www.General-AI-Challenge.org
AI Roadmap Institute: www.RoadmapInstitute.org
Keen Software House: www.keenswh.com
GoodAI Applied: https://www.goodai.com/goodai-applied
Marek Rosa is the CEO and CTO of GoodAI, a general artificial intelligence R&D company, and the CEO and founder of Keen Software House, an independent game development studio best known for their best-seller Space Engineers (3 million copies sold). Both companies are based in Prague, Czech Republic.
Marek has been interested in artificial intelligence since childhood. He started his career as a programmer but later transitioned to a leadership role. After the success of the Keen Software House titles, Marek was able to personally fund GoodAI, his new general AI research company building human-level artificial intelligence.
GoodAI started in January 2014 and has over 30 research scientists, engineers and consultants working across its Research and Applied teams.
At this time, Marek is developing both Space Engineers and Medieval Engineers, as well as daily research and development on recursive self-improvement based general AI architecture.